Communicators are the basis for most communication in Miriani. Anyone with a communicator can talk to anyone else with a communicator, communicate privately with their alliance, or privately with their friends. They can be slightly complicated, however, so this guide aims to familiarize you with all of their functions!
When you begin playing Miriani, you are given a receiver-only communicator. You will almost certainly want to replace it with a fully functional communicator. For instructions on doing this, please type HELP FAQ or HELP GETTING-STARTED. This document deals with operating your communicator, not obtaining one. You should replace anything in <less-than and greater-than> signs with your own text, not including the signs.
The most useful channel is the General Communication channel. Everyone in all three alliances has access to that one, making it extremely useful for discussing issues directly related to starship piloting. To transmit on it, you can type TRANSMIT GENERAL <MESSAGE>. This can be shortened to TRANS GEN or TR G for speed. There are some conditions associated with using this channel, so please read HELP COMMUNICATOR RULES before using it.
The second most commonly-used channel is the chatter channel. Everyone in the three alliances has access to this channel, making it very good for everyday chatter. To transmit on it, you can type TRANSMIT CHATTER <MESSAGE>. This can be shortened to TRANS CHAT or TR C for speed.
The third most commonly-used channel is the first private alliance channel. This channel allows you to communicate with members of only your own alliance, other people can't hear it. You can transmit on this channel using TRANSMIT 1 <MESSAGE>. As before, this can be shortened to TRANS 1 or TR 1.
But wait, there's more! You have a whole other nine alliance channels to transmit on! TR 2 will transmit on your alliance's trading channel. Channel 3 is your alliance's distress channel, and 4 is the exploration channel. Channels 5-10 are just regular old, numbered channels. To see a semi-complete list of channels you can access, type TR CHANNELS.
There's also an interalliance channel, which only exists when your alliance is at a full alliance treaty with another. If you have this nifty old alliance, you can type TR ALLIANCE <MESSAGE> or TR INT <MESSAGE>.
Just when you thought you could communicate no more, there is another channel for you to utilize, known as the short-range channel. When you type TRANSMIT SHORT-RANGE <MESSAGE> (or TR SHORT), your communicator will switch into short-range mode and transmit a message to any other communicator in the sector. This is valuable for those trips out of communications range where communicating is vital but not possible using standard beacons.
To save time, you can tune your communicator to transmit on one channel by default when you type TRANSMIT <MESSAGE>. By typing TRANSMIT TUNE <CHANNEL>, you will tune your communicator to that channel. Please be aware that you will NOT hear any other channels but that one and General Communication while your communicator is tuned! You can reset it to listen to all channels by typing TRANSMIT TUNE ALL.
Private linked channels:
If you need a private way to communicate with friends or business partners, you can establish a private linked channel with them! Nobody else can see what you say on a linked channel, so you can be assured total privacy. There are several commands for dealing with linked channels, which will be listed when an explanation of each one following:
TRANSMIT LINKED [person] - If you don't include [person], this command will give you a list of everyone you have established a link with. If you do include a person's name, it will check to see if you have a private link with that person or not.
TRANSMIT LINKCOUNT - This tells you how many private links you have.
TRANSMIT LINK <PERSON> - This command will ask the target person if they would like to establish a link with you. If they accept, you will be linked.
TRANSMIT UNLINK <PERSON> (or DELINK) - This command will break the link with the target person.
TRANSMIT UNLINK ALL - This will terminate all of your private links.
TRANSMIT <PERSON> <MESSAGE> - This command will transmit a message over the private link with the target person, as long as you have established a link with them.
TRANSMIT HISTORY - Displays the last few messages transmitted over the general communications channel.
REPLY <message> - This command will send <message> to the last person who sent you a private transmission.
REPLYLOCK <person|off> - This command will lock your replies to a single individual. If you type REPLYLOCK OFF, it will go back to responding to the last person to send you a transmission. Typing REPLYLOCK with no arguments will tell you which mode you're currently in.
TRANSMIT HARDLINK <PERSON> - Establishes a matching alias that you can use for <PERSON>. This alias serves the dual purpose of becoming a command that you can type to quickly communicate with the person you're hardlinked with. For example, if you hardlink 'pal' to Joe Schmoe, from then on you can either type 'PAL HELLO!' or 'TR PAL HELLO!' to communicate with him.
TRANSMIT HARDLINK REMOVE - Remove a hardlink.
TURN COMM - Deactivates your communicator, preventing sending/receiving.
MUTE COMM - Presents a menu of channels that can be muted.
UNMUTE COMM - The opposite of MUTE, this presents a menu of channels that can be unmuted.
NOTE: If you disable the general communication channel, you may miss out on special host-run roleplaying events.
There are also seperate communicators that you can buy called Metafrequency Transmitters. These are useful for talking to a small group of people. You can TUNE META TO <number from 1.0 to 500.0>. So for example, you could tune your communicator to the frequency 45.21 and then tell all your friends to tune to that channel too, and you can then all chat together without having to have everyone hear. However, there's always the chance, though small, that someone else can be on your frequency. You can transmit by typing USE META WITH [message].
Alternatively, you can use the command METAF [message]. If you have multiple metafrequency communicators, you can add a number after the command to specify which to use. For example, to speak into the second communicator you're wearing, you could type: METAF 2 HELLO WORLD.
There is also an experimental option available that will allow you to set an alias to use as a command for a particular channel. To activate this functionality, first type COMM-OPTIONS and select option 13 (Attempt to match unknown commands to metafrequency labels (WARNING: May cause lag. Who knows!)). Now, tune your metafrequency communicator to the channel you wish to alias and type LABEL <metafrequency communicator>. If you wish to assign more labels, tune your transmitter again and repeat the procedure. The label you assign will be the command that you type to communicate on that channel (assuming your transmitter is tuned to that channel). So for example, if you TUNE METAF TO 500, LABEL METAF, and type OOC, you can now type OOC <message> to speak on that channel.
Commands for experimental labels:
LABEL <comm> - Assigns a label to the frequency the transmitter is tuned to. After you add a label, you can use that label as a command to transmit on the frequency. You can also use that label to match to your communicator. For example, if you label channel 500 'OOC', you can type 'OOC Hello!' to transmit hello and you can type "look ooc" to look at the communicator.
UNLABEL <comm> - Removes a label.
Speaking of channel 500 (the unofficial OOC channel), you can view the complete history of all transmissions on that channel for the day at: http://toastsoft.net:1111/ooc_history/
Should you wish to ignore specific people, there is a selective hearing feature implemented. This is akin to your character plugging his or her ears while somebody is speaking and unplugging them when the transmissions ends.
IGNORE <name of person> - Adds or removes a person to/from your ignore list.
IGNORING - Displays a list of people you're ignoring.
Sometimes you want to laugh or cry. We have you covered. The following emotes are covered as a single message: laughs, giggles, chortles, snickers, cries, sobs, mumbles, coughs, snorts, groans, yawn, sigh, chuckel, cackle, laugh, begawk, moan, whisper, and sing.
However, sometimes you may want to laugh AND say something. To do this, just add asterisks (*) around your emote of choice and put it at the end of your transmission. This works with: laughs, giggles, chortles, snickers, cries, sobs, mumbles, coughs, snorts, groans, yawns, sighs, and chuckles. Example: *laughs*
TR CHAT *laughs* (This becomes: [Chatter] Albori laughs.)
TR CHAT I dropped my taco! *cries* (This becomes: [Chatter] Albori transmits through tears, "I dropped my taco!")
Starship Relay Channel
Some starships possess a relay channel upgrade which allows them to relay communicator signals among a select group of individuals. The following commands apply to ship relay channels:
CHANNEL - In the starship control room, this allows the ship owner to enable/disable the relay, authorize a communicator, or deauthorize a communicator.
TR SHIP [message] - Transmits [message] to the ship relay channel if you're authorized.
TR SHIP UNLINK - Unlinks your communicator from the ship relay channel.
This covers communicators! If you have any further questions, you are more than welcome to type ASSIST to request personal assistance from a staff member.
Related Topics: Communicator Private Link Services