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Miriani Changelogs

Miriani Daily Changelogs

    ... for stuff we actually remember to document. Showing 411 days of changes:

All Changes | Last 10 Days | One-Per-Page | Number of days to view:

09-09-10

  • Added a new starmap option: MAP (or M). Typing SM M will allow you to only see the map itself and your coordinates without the list of ships or anything else getting in the way.

09-07-10

  • Added "enormous" asteroids 10 lightyears outside of known space and beyond. These asteroids cannot be hauled and will be used for Something Else(tm).

09-05-10

  • You can now type DAMAGE in the cockpit of a gas giant salvager to, quite strikingly, see the current damage level.

09-04-10

  • You can now type COORDS in atmospheric salvagers to see your current coordinates.

09-03-10

  • You can now use $ to select the last option in most menus. I'm told this is desirable, but I still have no idea why. Hopefully not for nefarious purposes!

08-31-10

  • The Galactic News archives on starships will no longer mysteriously update when they really shouldn't.

08-28-10

  • Fixed some bugs with specifying directions to the SLIP-command.
  • Unbolting things in apartments should work once more.

08-27-10

  • You can no longer use droid remotes while you are stunned.

08-25-10

  • Fixed some minor issues with the NAVI-command.

08-24-10

  • Anomalies should no longer randomly stop functioning. YES!

08-22-10

  • POLICY 3 has been updated. It's no longer acceptable to strand people outside of numbered sectors for any reason.
  • Proximity interdictors return! The interdictor ship leaves! More information in OOC / Announcements 45118.
  • In order to fix a horrific out of character exploit, you will now be provided with a second prompt if you say "yes" to the first when someone attempts to remove your keyring.

08-17-10

  • Fixed a landing bug where space stations without flight control would still announce landings over the flight control scanners.

08-16-10

  • Fixed a bug that caused some salvage containers to end up on the planet Miriani if you had no free hands.

08-12-10

  • You can now use the IGNORE command on Ralph. Or, if you're a jerk, monkey.

08-09-10

  • Modified the NEWAPPEARANCE command to detect people using the old-style appearances and prompt them to fix it. SORRY RYOK.

08-07-10

  • Added the VEHICLES-command.
  • Fixed a bug that several of you may have experienced in your lifetime where the FOCUS command would give a traceback for no good reason. (It was actually a good reason!)

08-06-10

  • Added the NEWAPPEARANCE command to allow people to configure new appearance options that appear after they created their character.

08-05-10

  • Private space stations now get their own category in the starmap as well as a different flight control message when docking. This helps differentiate the more official ports from the privately operated ones.

08-04-10

  • ROFLing on a mount won't put you in the awkward position of riding something while simultaneously lying on the ground anymore.

08-02-10

  • Your look options will now carry over when using starship simulators.

08-01-10

  • Modified specialty starship store MENUs to suppress the ship room messages if you're not approved. Also modified the INFO command in such stores to display information about the application if you're not approved for the ships and explain what the store is all about.
  • Fixed an exploit where carriers could be used to bring starships on easy missions that are not intended to do easy missions.
  • Fixed a few bugs with food robots. Please REPORT if anything unusual happens to you and/or your bot.

07-30-10

  • INFO ACHIEVEMENTS will now tell you how many units of atmospheric debris you have salvaged. Note that this includes both the units salvaged on regular planets and those salvaged on gas giants.
  • Fixed a bug in the new message board threading that would result in split posts if somebody used the spell checker before posting their reply.

07-29-10

  • Fixed a couple of tracebacks in salvager stores.
  • You can no longer COLLAPSE onto something you're already lying on.

07-28-10

  • Optimized the message board a bit so that viewing messages didn't cause 3 seconds of lag. EXCITEMENT ABOUNDS.

07-25-10

  • Fixed a possible traceback when singing/rapping/reciting/bedazzling/yodelling multiple lines.
  • Fixed an incorrect message being displayed when entering an airlock while docked to another starship.

07-23-10

  • You can now oink at things, because I was looking at pet stuff and.. we forgot pigs!

07-20-10

  • Fixed a potential traceback in the RENAME-command.
  • Also fixed the DESCRIBE-command.
  • You can now check your GALCOORDS in any starship room that has a starmap. I am beyond the point of excitement!

07-19-10

  • You can now look people up on Pax to determine what their previous names have been.
  • You can now purchase things from stores by typing "BUY <name of item>". This may not work in all stores and, in fact, may not work at all. Please REPORT any issues!

07-18-10

  • Fixed the messages for moving up/down in gas giant salvagers.
  • Changed asteroid lines and anchors so you can only use them when you are holding them.
  • You can no longer break your Lore Computer's calculator by providing a "division by zero".
  • Fixed a bug with gas giant salvagers that caused tracebacks if you typed LAUNCH while you were already in the atmosphere.
  • Asteroid anchors and lines should be 100 safe to USE now. Rest assured, and REPORT if you can't use one after all.

07-17-10

  • Anomalies should work again, for real this time. I PROMISE.
  • (Hopefully) fixed some starship destruction messages not being announced. Please REPORT if anything unusual happens.
  • You can now sell unwanted atmospheric combat vehicles.

07-16-10

  • Tweaked gas giant salvaging some more! Please REPORT any concerns you might have.
  • Anomalies will once more relentlessly pound on you.

07-15-10

  • The daycare center on Empanda Station is now functional. Simply add babies you wish to be taken care of through the menu.
  • Tweaked the power consumption of gas giant salvagers to allow them to last a little longer.

07-14-10

  • NEW FEATURE: Gas Giant Salvaging! (Somebody forced me to update the changelog, that's how it was, really... Life is dangerous!)
  • Updated FAINT and COLLAPSE so you don't end up being buckled in at the weirdest and most inconvenient times possible.

07-13-10

  • Added an upgrade that allows you to LRSCAN <direction>. Nothing fancy.
  • You can now CONDENSE AUTOPILOT and/or CONDENSE DEBRIS to toggle condensing of these modes independently of each other.

07-12-10

  • Babies can now be adopted at the tradesman request center.
  • Fixed some miscellaneous bugs with the RAVEN-system.

07-10-10

  • Fixed a small grammatical issue when REPAIRing sensors that are not damaged.
  • Sanitation drones now clean signs when they come across them. Take that, vandals!

07-09-10

  • Scented sunscreen that you put on your body now updates your scent. This only works for newly bought bottles.

07-08-10

  • The Short-Range communication channel now works on Lobbius. Happy chatting!
  • Packages of baby wipes no longer cause tracebacks when you get the last wipe from them.
  • Anomalies shouldn't hit your starship anymore if you left the sector during their attack.
  • ROFL'ing while buckled should now work correctly.
  • You can now BOOT people from private station observation rooms.
  • Fixed some movement messages for people with injured legs.
  • Packets of seemingly spoiled meat should no longer appear on plates when you get them from archaeological artifact storage containers. NOTE: This only works for new artifacts, the ones already in a container will not change.
  • Some specialty technology messages will now be announced ship-wide when PIPE is enabled.
  • Fixed some minor issues with the way items in a sector are displayed when LOOKing while spacewalking.
  • Fixed several exploits that involved disabling a starship's main power to save some time in certain situations.

07-02-10

  • You can no longer launch a starship while it is being expelled, or expel it while it is launching. Or any other fun variation on that.

06-22-10

  • Fixed a bug that would allow you to move your atmospheric salvager while scooping under rare conditions.
  • Fixed an inconsistency that caused the wrong gasses to appear when moving up and down in atmospheric salvagers.
  • IN order to reduce follower spam, strollers no longer include their contents in their titles.
  • Added an ALERT command to view the status of the starship's alert... status. For people who turn descriptions off and want to know.

06-19-10

  • Fixed an exploit that would allow you to launch while powered down.

06-18-10

  • The SUIT command should now work properly if you're waring a forcefield spacesuit belt.

06-16-10

  • Fixed a spacing issue with communicator transmissions.

06-15-10

  • The menus to add/remove starships from the always allow/ban list will now return to the main DOCKING-OPTIONS menu, unless you make an invalid selection.

06-13-10

  • Fixed several bugs with video cameras. Also added STOP <camera> to, surprisingly enough, stop playback.

06-12-10

  • (Hopefully) fixed a bug where asteroid haulers and sporadic out of comms pilots would find themselves hanging out in a garbage object instead of a sector.

06-08-10

  • Policy 27 has been modified. Please see OOC / Announcements for further details.

06-06-10

  • Fixed a bug where uncharted sectors would lose their galactic coordinates if the sector attempted to recycle but aborted due to new contents. (Should fix some random LRSCAN and anomalies with uncharted navigation.)

06-04-10

  • Added a message for when you exit a ship in space.
  • Fixed a bug that allowed asteroids to be hauled while the ship was powered down.

06-03-10

  • Combat drones can no longer be launched if there are no valid targets in the sector.
  • ENTERing a starship now displays the correct messages when your legs are injured.

06-01-10

  • Players and droids can no longer kiss or frenchkiss stunned players!

05-31-10

  • You can no longer put wet clothing in closets and suitcases.

05-30-10

  • Fixed a loophole that allowed someone to gain infinite amounts of money through buying asteroid hauling kits. Additionally, the amount of credits you get for pawning asteroid anchors and lines should now be a lot more consistent. Please REPORT if anything is no longer working as expected!

05-24-10

  • Fixed an issue in E2 that would display unexpected craziness when using multiple "-object1"s (displaying the first name of a player, for example).
  • Fixed some more E2 bugs, include some you's that should be yours.

05-23-10

  • Fixed a bug in @who-record. Now it, uh, works.
  • Public funds now get purged when no credits have been added in at least a week and the balance is less than 1 credit.

05-18-10

  • Fixed an exploit in pawn shops that allowed one to arbitrarily increase the worth of an object through trickery in order to get a better deal when they sell, buy, sell.

05-16-10

  • Added two color options to color the names of players in the room and sleeping players in the room.
  • Added the OPTIONS KEYRING command for managing keyring options.
  • Added an option to keyrings to display the full title of ships in LOCATE KEY, including the ship's class. (Accessible through OPTIONS KEYRING)
  • Remote outposts 4, 10, 12, 17, 22, 54, 58, 70 now accept asteroid hauls. (You must be within 20 LY of the station to haul an asteroid to it.)

05-12-10

  • Added a book publisher to Jupiter. SUBMIT books to them for 50% of the profits from future sales of your book.

05-11-10

  • Added basic "emotes" to communicators. From my magnificent newbie channel transmission, this is how it's done: If you add *cries* or *laughs* or *coughs* or *giggles* or *mumbles* to the end of your transmission it will do it automatically. Or if your entire message is laughs, giggles, chortles, snickers, cries, sobs, mumbles, coughs, snorts, or groans your transmission will be that emote. And if you type in all caps, you're yelling.

05-09-10

  • General sector communications are now subject to basic text filtering to remove OOC things such as "lol" and "rofl".

05-07-10

  • Added a store that allows players to SUBMIT video discs that other players can buy. The player who created the movie receives 50% of the profits.
  • Fixed a bug that let you submit names and descriptions for rooms you shouldn't be able to if you were dragged out of the room you originally wanted to submit something for.

04-26-10

  • Firing upon an inhabited planet, moon, or space station will now prompt you to make sure you really want to fire.

04-23-10

  • Fixed a bug that would cause lag when launching if the sector was empty of other starships but contained debris.
  • Similarly fixed POTENTIAL slowdowns (feels like lag but you can do other things) in... Starship destruction! String matching! Courier promotions! Store restocking! Destination finders! Trash emptying! Say! Blast doors! Debris spawning! Menus! Shopping guide! Internal turrets! So if any of those things were randomly slow for you, they may very well not be now. But they probably weren't.

04-22-10

  • Fixed a bug/exploit (depending on your intentions!) where multiple internal turrets could be bolted per room.

04-19-10

  • Added OPTIONS 30 to create a list for matching.

04-18-10

  • Fixed an exploit in the salvage range increase upgrade that allowed a ship to have 5 salvage lines and sensors.

04-17-10

  • added proximity weapon storage lockers.
  • Owners of houses and private space stations can now add and remove owners. The person they wish to add has to have the required points.
  • You can no longer use starship combat drones if you don't meet the point requirements.

04-15-10

  • Typing SING, YODEL, RECITE, or RAP with no arguments will now allow you to paste content in.

04-13-10

  • Finally fixed a transfer bug that caused a traceback when you tried to transfer all cargo from one ship to another.
  • You can no longer have blank metafrequency labels.

04-12-10

  • Fixed an alphabetization bug with keyrings.

04-05-10

  • All tradesman items should now follow you when you reroll. See board post 41251 for further details.
  • Added OPTIONS 29 to display a ship's power status in the room title.
  • Added a CHECK command to stun weapons to allow you to see the ammunition status without the description.

03-28-10

  • The "autokey" option should now work when requesting courier ships.

03-20-10

  • Non-donators should no longer be able to describe in private garages

03-18-10

  • Fixed a bug that wouldn't allow you to unbolt lamps in houses, apartments, etc.
  • Destroying a single apartment room should now properly unhang things that are on the wall.

03-15-10

  • It should no longer be possible for bounty hunters to fire on one another.

03-14-10

  • You can no longer put bounties on NPC ships.

03-09-10

  • You can now install seatbelts on chairs which are already bolted down in your ship. Please REPORT if it doesn't work as you had expected!

03-06-10

  • You can now no longer access docking options in ships that don't have a docking bay.

03-04-10

  • Added matching aliases. For details on what that is, USE your BOARD reader and type GOTO 40351.

03-03-10

  • You can now type BUY <ship class name> in a ship store instead of finding the class you know you want in the menu.

03-02-10

  • You can now add an argument to the MENU command in pawn shops to search for specific items. Example: MENU RING

02-28-10

  • Added stun targets.
  • Fixed an issue that made parts of the web board display only HTML in Opera 10.50. Now the world of Opera fans can know the joys of the web board! And stuff.

02-27-10

  • Fixed a couple million E2 bugs. Including the infamous space after dash issue. And Traceback on Posessive Hill. And other little things.

02-26-10

  • Droids now respond to huglevels too.
  • You can no longer pour coffee from a pitcher into a plate.

02-25-10

  • @DANCES now uses the same formatting for its output as @SOCIALS when you have the "sight" option enabled.
  • Modified the bardenium price fluctuator to be slightly more fair. Reset bardenium prices to mid-range. More tweaking may be required.

02-24-10

  • Sleeping people can no longer dodge stun shots.
  • Fixed a couple of issues with the HEALTH command, notably drunkenness being misreported and sorting out situations where you thought it was matching to another player but it had failed matching and defaulted to you.
  • Fixed two wavewarp bugs: You should no longer be told you destroyed asteroids when you didn't and video probes now get destroyed by wavewarping over them.
  • Another wavewarp bug fixed: Starships destroyed by wavewarp now show up in the ship's service record.
  • A few minor combat revisions. General starship destruction messages are now visible to the control room and all weapon rooms. NOT to any other rooms! (Including engineering.) Also a few fixes for incorrectly displayed messages, particularly in situations where a ship was destroyed milliseconds before you would have destroyed it, causing you to get a message about hitting nothing.
  • The TRANSFER command for cargo now utilizes the CONDENSE option in starships.
  • The GCOUNT command now accepts the arguments PEOPLE, POWERED, MISC and UNPOWERED to count the number of items in a group. The arguments you can use are identical to the ways in which you can view groups using the look command.
  • Fixed an oldish minor bug with droid cameras that prevented the remote holder from hearing what the droid was saying to other people. Also a minor fix to droid cameras that prevented certain socials from displaying to the remote holder.
  • Total courier deliveries are now listed in the service record for courier ships. So if you wanted that, for whatever reason, enjoy!
  • Video probe history is now timestamped.
  • Added an OPTION to automatically place new keys on your keyring. (Yeah yeah, I know.)

02-23-10

  • Artifact containers also now use the "baglady" option code.

02-22-10

  • Ammunition storage containers now display their contents using the new "baglady" option code.

02-21-10

  • Fixed a bug where you could wear multiple keyrings at once.
  • Removed the "request custom description" option from apartment menus.
  • Updated the apartments help file to include the describe and rename commands for donators, as well as the "make key" option in the apartment complex menu.

02-20-10

  • Apartment keys on keyrings clipped to belts should now properly show up in the Manage Keys menu for your apartment.

02-19-10

  • Added the TRACKING command to disable specific component hit reporting in weapon rooms. See message board post 39908 for slightly more information.
  • Updated the old but now new combat code to properly function with the HITS command. See board post 39908 for caveats.
  • Fixed some issues with the ordering of computer announcements during combat. Notably the messages that get displayed when a ship is destroyed.

02-18-10

  • Modified the "baglady" option (the one that groups similar items in containers and room contents) to sound a little better. Now, instead of seeing "five of a letter", you'll see "five letters". It just makes it look nicer.

02-17-10

  • Boxes of coffee maker pads now disappear after one month.
  • You should no longer be riding your mount when entering a planetary mining site.

02-16-10

  • Added a few more colors for coffee makers to Natural Warm Drinks. I am sure that somebody cares.

02-15-10

  • Fixed an exploit that allowed you to fire on a target from anywhere in the sector if you began the firing sequence in a wormhole.
  • Added a message board option to allow you to disable notification of new message when logging in.
  • Modified the @announcements command to only display new announcements when available. Otherwise, the old behavior resumes.

02-13-10

  • Droids can no longer share the full name (first and last name) of current players for reasons of matching abuse and various other concerns. Please be creative.
  • Ships can no longer NAVI out of a combat sector to be teleported to 0, 0, 0.
  • Withdrawing/depositing/other things from a private fund is no longer possible if you get dragged away from the fund center or have stun time while inputing information into a prompt.

02-08-10

  • Fixed a bug that allowed you to stop a ship when expelling another ship.

02-07-10

  • You can now SPACESUIT <person> to see if they're wearing a spacesuit. hoo buddy
  • Rejiggered stunning combat drones(tm) a bit so that they won't respond at all in a no fire location, but you will be able to use the remote to make them follow you around and whatnot.

02-05-10

  • Ducts no longer have the magical capacity to evade life support changes in the main ship.
  • Fixed exploits that allowed people to expand and use drones in no-stun areas.
  • Fixed an issue with the crappy shopping guide for jerks that resulted in Slip drives and relativity drive upgrades not showing up.
  • Added a GROUPCOUNT command. Can be shortened to GC.
  • The GC shortcut for GROUPCOUNT has been changed to GCOUNT, so as not to conflict with the GC shortcut for GALCOORDS.

02-04-10

  • Fixed a bug where the first member who joined a private organization would become administrator after somebody left the organization and there were no administrators besides the owner.

02-01-10

  • Added a DENEWBIE command for those who wish to voluntarily revoke their newbie status. If you tell another player to do this, I'll probably ban you.

01-30-10

  • Added TUR ALL ON and TUR ALL OFF commands to disable/enable the cameras on all turrets. Not to be confused with TUR ON and TUR OFF which just turn off the camera system without affecting individual turret settings.

01-26-10

  • You can now track the progress of a charge transfer by typing TRANSFER again.
  • Fixed a bug that would render the docking bay useless if the docking ring was in use. Now ships can dock inside the docking bay of other ships that are already docked to yet another ship through the docking ring.

01-24-10

  • Introducing DOORKNOCK to knock on any blast door near you! DOORKNOCK <direction> to knock on the blast door in that direction. Example: in the Control Room of a battlecruiser, you can DOORKNOCK SOUTH to hit that door.

01-23-10

  • Balls of slime will now disappear after one day.

01-22-10

  • You can now also type CMUSIC to enable/disable the airlock cycling music. This should help avoid problems with clients not accepting the regular MUSIC-command.

01-19-10

  • You can now enable and disable the airlock cycling music of your starship by typing MUSIC in the Control Room.

01-18-10

  • Coffee makers are now for sale on Luna. This is guaranteed to enrich your life! OH HO.
  • You can now FILL coffee makers using a sink.

01-13-10

  • Spell checking of descriptions you submit via the describe command is now enforced.

01-11-10

  • Fuzzy corpses will now rot after one month.
  • Final service records can now only be accessed by visiting a security center and typing PRINT. They no longer appear in salvage containers. For more information, please see message board post 38943.

01-10-10

  • You can no longer buy a bardenium storage box if the ship doesn't have any cannons.

01-08-10

  • Lore computers now harrass you mercilessly until you import pending files.

01-07-10

  • Automatic sector announcements will now tell you how many objects were detected. (With the exception of debris. It doesn't care how much debris is in the sector.)

01-06-10

  • Traditional client auto-login is now possible! Simply type CONNECT <username> <password> at the username prompt and you're set.
  • Added a help file on industrial starship bounties. Also made the escape pod computer notify you if it thinks you're eligible to submit a bounty.

01-01-10

  • Taking pictures of babies now includes their description and what they are wearing.

12-31-09

  • Fuzzy creatures should be less interested in eating your combat suits now.

12-30-09

  • Washing machines and dryers can now only be used by one person at a time.
  • Transporting a ship to a garage while launching is no longer possible.

12-29-09

  • Stun batons now show you their current charge level by LOOKing at them.
  • You can now exchange the GO command for your desired walk style. For example, STORM <exit> will cause you to storm through exit. *enthusiastic thumbs up*
  • To assist in never having to deal with babies in Miriani, the baby GAG-OPTION now opts you out of being handed diapers.

12-28-09

  • Added a new store that sells possibly new devices to Io.
  • Made dumpsters, they must be bolted and they work like trash cans for furniture and such.

12-26-09

  • You can no longer land on asteroids while stunned.
  • You can also no longer operate internal stun turrets while stunned.
  • You can no longer put things in strollers if you're not the primary owner or not in the list of authorized people.
  • You are no longer able to wear baby clothing.

12-25-09

  • Made strollers and made it so you can feed and change babies while in them as well as while in cribs

12-24-09

  • The HUG social now has various levels of huginess. Adding a number to the command (with no space or punctuation between the two) will change the level. To see all levels, type HUGLEVELS (that's hug and levels combined. No punctuation or spaces between them). Example: hug8 albori

12-20-09

  • Private garage added to the parent command for houses and private stations.

12-19-09

  • More Lore shopping guide fixes. This should remove the "nothing" entries for good. Please REPORT what you searched for if you encounter a store that says "nothing" when you do a search in the Lore shopping guide.

12-18-09

  • Added improved weapon-room based combat tracking. (Also control room monitoring of weapon rooms). See OOC / Announcements post 38062 for more information on what commands to use.
  • The HITS REPORT command should now work properly in a control room if the control room doesn't double as a weapon room/hasn't fired any weapons.

12-17-09

  • Activated a trial run of a new firing/damage distribution system. Soundpacks will probably break.

12-13-09

  • Bugfix: You can no longer get artifacts when you're not at the same coordinates as them.

12-12-09

  • Fixed a couple of bugs in the HUD that would cause repeated connection attempts if your IP failed to validate. (aka the hud should work again if you're into that sort of thing)

12-11-09

  • Increased the amount of charge that starship medical facilities require to heal somebody. (Balance: Putting "portable" medical centers back in line with planetary centers.)

12-10-09

  • The chatter channel now defaults to OFF to give newbies a more favorable first impression of the game.
  • Added CONFIG to destination finders to disable coordinate displays.

12-09-09

  • Added a new upgrades for the shady individuals.

12-08-09

  • Removed launchable interdictors in favor of a new starship class, the one-person interdictor. Details in board post 37780.

12-07-09

  • Added the SCAN-ORDER command to change the order categories appear when you SCAN or MOVE. Read post 37758 for more details.

12-01-09

  • After careful consideration, blockades now require 100 points and 50 combat points to purchase and use, owing to the fact that blockades allow the complete blockade of an entire solar system within seconds.

11-28-09

  • Fixed two exploits in manual movement.
  • Fixed a bug that would allow one to travel through jumpgates 90837233.33 times in a single instant.
  • Lamps should now work in almost any room.
  • Destroyed subwarp drives no longer work when the subwarp drive is automatically deployed by the FTL verb.
  • Fixed a minor description error in lamps and flashlights. Unfortunately, certain broken lamps lost their pretty description. You'll know this happened if your lamp's description is "You see a lamp!" Sorry about that.

11-25-09

  • Droids, drones, pets, etc will no longer show as following when entering a planetary mining site.
  • Big amazing change!!!! The alphabetize option on keyrings now works in LOCATE KEY. Oh MAN. Awesome.

11-24-09

  • Fixed a potential exploit where it was possible to buy more bardenium than your ship could hold.

11-23-09

  • Fixed a potential exploit in the movement code where one might be able to super move if they spammed the right command enough times. Maybe!

11-22-09

  • Simulators can now be paused.
  • Possibly fixed an exploit where it was possible to fire weapons in sector 0. If you are still able to fire in sector 0, please REPORT how.

11-21-09

  • You can no longer add blank custom profanity filters.

11-18-09

  • Added lamps. You can USE them (or TURN them) to turn them on or off. They must be bolted in a starship control room. Unbolting them will work every time.
  • Lamps actually work in ANY ship room and don't have to be bolted.
  • Corrected two issued in the Lore shopping guide: First, generics no longer show up in the store list and second, searching for things on dead planets no longer work. (Like blockades showing on High Guard Command)
  • People in the storage room are now notified if a lifeform hitchhikes in.

11-16-09

  • The BABIES command has been modified to show "invisible" babies.
  • Lifted from the announcement: Friends, let's test something together! Are you tired of hearing the inane drivel of that one person you just loathe? I am too. I would like to introduce selective hearing to you! By typing IGNORE <player name>, you will be able to tune them out when they transmit on the standard channels or metafrequencies. IGNORE <player name> again will allow you to listen again. Type IGNORING to see who you're ignoring. Please note that this is a highly experimental feature and, depending on whether or not we like it, it may be removed entirely. So don't get too dependant on it for sanity. Good luck!
  • Updated the communicators help file to include metafrequency labels and the new ignore feature.

11-14-09

  • Each alliance now has a private news channel for information pertaining only to their alliance. It can be accessed through the standard NEWS command.

11-12-09

  • Fixed a bug in private funds that caused people to end up stuck auto-depositing when removed from the allowed depositors list.

11-08-09

  • Fixed a bug where launching a single escape pod and then exiting the ship would lock the ship in escape mode.

11-05-09

  • You can no longer accept a landing prompt while stunned. Thanks to all 193 of you who reported this after shooting yourselves in the head.

11-04-09

  • Fixed a bug that would cause certain player names to trigger the chatter channel when you meant to use a private comm. (Ter being a fabulous example!)

10-16-09

  • Net worth now takes private funds into account provided that access to the account is limited to a single person.

10-08-09

  • Fixed a bug in pawn shops that caused an error when trying to buy a skeeball machine.

09-30-09

  • Fixed a bug that allowed atmospheric combat vehicles to launch on space stations. Also fixed a bug that caused tracebacks when you attempted to authorize somebody to use a vehicle in a location other than the vehicle bay.

09-29-09

  • Fixed a movement bug in the atmospheric combat vehicle AI.
  • Donator item transfers no longer require a donator item from anyone.
  • Added an Easter Egg that out of comms explorers may one day find....maybe.

09-27-09

  • Released atmospheric combat vehicles.

09-24-09

  • Added a VIEW command to pawn shops to view full item names if your linelength is insufficient.

09-23-09

  • Private station ITPN stations now obey alliance restrictions and, if the station is denying all docking, all ITPN passage is likewise denied. These restrictions never apply to the station owner.
  • Private space stations now ALWAYS allow the owners to dock, no matter what the state of the flight control options are.

09-22-09

  • You can now dock with a ship that's self-destructing. However, consider the implications of docking with a starship that's about to explode before you do it.

09-20-09

  • Armor repair kit limits have been upped to FOUR instead of TWO! Also changed ownership of all existing kits to the player who is holding them.

09-19-09

  • Fixed a couple of bugs with pawn shops, including the labeled drone remote one. Also made it so that pawn shops will destroy items that haven't been purchased one month after being pawned.
  • Theoretically fixed a bug where BUY <x> of <y> would allow you to bypass store ownership limits.

09-16-09

  • Starship hulls can now be painted with comically tiny canisters of paint found in the Easter store.

09-14-09

  • Invasions (for now) give the entire crew a reward for the ships they destroy when they land on a planet in the sector they destroyed the ship in.
  • Added a CONTRIBUTE <amount> command to ships that will allow you to transfer <amount> of credits to the owner of the ship to assist with repair/rearm bills without leaving the comfort of your weapon room.
  • Added SHARE <amount> to divide <amount> amongst everybody aboard the ship. Why not.
  • Added metafrequency communicator labels to make using metas more friendly. Full details available in OOC / Announcements. Or search for reference number 35461.

09-12-09

  • Fixed a bug where drones in a simulator would count toward your total starship count and limit your purchasing ability.

09-04-09

  • Sectors now persist for one minute after a ship leaves them, allowing you to go back to retrieve missed asteroids or artifacts.
  • Stun turrets now show what kind of ammunition is loaded when you look at them.

09-03-09

  • @mission-debris now accepts an argument to make a giant list. Woo.
  • You now get miniscule amounts of combat points for killing wandering Praelor. This applies to past kills as well. Enjoy!

09-01-09

  • Pilot lounges are now equipped with NEWS and BOUNTY commands for those without Lore computers. They also have exciting notice boards!

08-27-09

  • Fixed a bug where keys on dead people would make the key invalidator go funky.

08-26-09

  • Fixed a HORRENDOUS BUG in stores where you could no longer BUY <amount> OF <item>. That functionality has been restored!

08-25-09

  • Added CTN ship briefings to the starship museum.
  • Added a pointless web-based map viewer. http://toastsoft.net:1111/map/planet/zoom. For instance, http://toastsoft.net:1111/map/Outreach/60 Also works with ships, THUSLY: http://toastsoft.net:1111/map/battlecruiser/60 Hovering over rooms shows name and description.
  • Added http://toastsoft.net:1111/me/ to consolidate MOO-generated content on the website into a single place.
  • Flight control scanner filtering should now allow you to configure multiple items without retyping the filter command.
  • Added the following commands to flight control scanners: SAVE FLIGHT (allows you to save your current filters with a name of your choosing), LOAD FLIGHT (loads a previous filter configuration), and DELETE FLIGHT (deletes saved filters).

08-23-09

  • Added a new argument to the starmap command: CO or COORDS. This will bypass the visual starmap and only display coordinates. You're welcome, guy whose name escapes me!

08-22-09

  • In the vein of useless changes, the web-based announcement viewer has been updated to the Stellaris version. It's a mixed format view, though, since Miriani announcements weren't stored properly.
  • Also made the web who list prettier. Now it's a nicely formatted table instead of a hideous giant list.
  • Updated the website changelog to allow easier navigation through the various options as well as limiting the initial impression to ten days rather than 320 days.
  • Pawn shops now resell items that are sold to them, assuming they can make a profit. PLEASE use the REPORT command if you find a way to abuse this or find something completely wrong.
  • Starship renames now show what you renamed the ship to in the message board subject. No more actually having to read the board posts!
  • Added a very important help file called Events! Fun tips on reducing spam during large events.
  • Noticeably improved the speed of things that involve planetary lookups (such as destination finders).

08-21-09

  • Added the option to have furniture from stores delivered to your ship's airlock for a modest fee.

08-20-09

  • Added the AMMODUMP command to weapon rooms to expel any excess ammunition that may be hindering you in your particular weapon room.
  • Altered the MUTTER command to allow you to mutter text and have it go funky in the room. Note that anything you say is subject to gag options, so anybody with socials gagged won't hear anything you mutter.
  • Made stations have a request form for stores so it's not all waiting for assists and stuff. YAY AUTOMATED FORMS!
  • Fixed a starmap bug where the visual starmap would hide everything greater than one unit away when sensors were destroyed but the sight-enabled starmap would show everything.
  • Fixed a bug in Assault that would cause a traceback if you failed to select a card from your deck.
  • Fixed a bug that would prevent you from holding a Praelor NPC that you should normally be able to hold under certain UNUSUAL and UNEXPECTED circumstances.

08-19-09

  • The list presented upon typing FTL with no arguments is now sorted properly again.
  • Fixed a small communicator bug that could allow a non-player into a private link list and break matching.
  • Bardenium prices are now directly related to the amount of bardenium being added to the economy through asteroid hauls.

08-18-09

  • Added a comma into the PA message. (Only mentioning this so soundpack people are aware and can change whatever they need to.)
  • Fixed a bug that would result in a ship and everything on that ship being brutally recycled upon entering a sector that another ship had exited at just the right time.

08-16-09

  • Ship entering message were changed to reflect walk styles.
  • Owners of a ship can now ENTITLE internal stun turrets to change the text of the camera feed.

08-15-09

  • Added some help files (accessibility and @warnings are the only ones that come to mind) and fixed a bug in the help system that prevented related links from showing properly on the web help.
  • Spacesuit navaids now display how many units away each object is.

08-13-09

  • The HEALTH command now shows a vague indication of how drunk you are. Alcoholics.
  • Droids and ship computer speech is now a lot cooler.. For us... from a coding persepective. What an excellent and worthwhile change!
  • It's no longer possible to type move, wait, and then input a destination number after you've become stunned.

08-12-09

  • Hopefully fixed a bug that allowed combat drones to destroy ships with no possibility for submitting a bounty.

08-09-09

  • You should no longer be able to transport passengers in courier ships.

08-08-09

  • Added a Twitter thing to match the changelog. https://twitter.com/toastsoft Enjoy?

08-06-09

  • Added an argument to SCAN-F that allows you to specify a filter without going through the menu. Additionall, if you specify no arguments, the menu will loop until you hit 0 or any other invalid option (such as just hitting enter).

08-05-09

  • Modified @mission-time to accept two new arguments. The first: @mission-time <ship type> allows you to see only certain ship types. The second, @mission-time <number> <ship type> allows you to see <number> of <ship type>. Examples: '@mission-time 20 fighter' will show you 20 fighters (if available) for each category of mission.

08-03-09

  • Fixed a silly couriering bug that resulted in new employees being indebted to the company.

07-31-09

  • Fixed bugs where CTN sectors/ships could be looked up in starship registries, destination finders, and with the BEACONS command.

07-30-09

  • FTL jumps are now filtered under "navigate" on flight control scanners. Now you can maybe leave "General" on and not miss things!

07-29-09

  • Made two slight modifications to the Hale Sentinel design.
  • Furniture will no longer fit into pockets and backpacks.

07-28-09

  • Private stations now show up properly in destination finders.

07-27-09

  • The news command in starships has been modified to display the newest articles first. You still have to land to update the news, though.
  • Donators can now TRANSFER tradesman items to other donators. See OOC / Announcements for details.

07-25-09

  • Fixed the timeline (FOR REAL THIS TIME).

07-23-09

  • Fixed a few matching bugs in the help system. Now HELP INFO works! Hooray! (Incidentally, added HELP INFO)

07-19-09

  • Fixed a few bugs that allowed ships to be located while out of communications range.

07-17-09

  • Added another argument to the TR LINKS command. You can now TR LINK <PERSON> to find out if you have a private link with them.
  • Communicators now display when the short-range channel is muted when you look at them.
  • Viewing a private organization member list will now display the "rank" of the members if the person viewing the list is an owner or an administrator.
  • Fixed a bug that would allow one to move while docking by hitting stop at an opportune moment.
  • Fixed an expulsion bug that would allow you to expel debris into the same coordinates as another piece of debris.
  • By popular demand, you can no longer remove/wear socks if you're wearing shoes.
  • Fixed an exploit/bug that would allow a player to instantly access a jumpgate under special circumstances, even if they are dozens of units away.
  • Trying to locate apartment keys on keyrings should no longer give tracebacks.
  • Profanity filters now apply to PA messages, internal stun turrets, and droid cameras.
  • Removed some extraneous information from the main INFO command and moved it into INFO ACHIEVEMENTS (or INFO ACH). Also added an INFO command to point centers to view the same information. Clarity and succinctness ensue!

07-14-09

  • Fixed various bugs in SCAN, including but not limited to: Praelor and unknown alien ships not showing up as unscannable in certain areas.
  • Stopping a ship in silent mode should no longer display the relativity drive stopping message.

07-12-09

  • You should now be able to SUBMIT host applications while out of comms.

07-11-09

  • EXT now gives appropriate messages based on the environment. It also filters blank messages.

07-07-09

  • Fixed a bug in the help system that resulted in certain tags displaying in-MOO that shouldn't display.

07-04-09

  • Fixed a bug that caused a traceback if you attempted to request a courier ship without being registered with a courier company.

06-30-09

  • Atmospheric salvagers that already have names can now be re-entitled.

06-28-09

  • Ringing the doorbell of a house now gives roundtime to discourage spamming.

06-26-09

  • Ship shower rooms now match the environment of the room that the shower is in.

06-25-09

  • Peering in an empty room should no longer return an empty menu.

06-23-09

  • Fixed a bug that allowed the bolting of worn items in apartments.

06-20-09

  • Added an ASSIGN command for houses and private space stations, which enables owners to allow people to bolt and unbolt things in rooms they are assigned to.
  • Droids should now no longer be injured by punching bags.

06-18-09

  • Leaving or being removed from a private organization should now remove the ships of the person leaving or being removed.

06-15-09

  • Asteroid hauler bounties can now only be issued if the asteroid hauler is destroyed in uncharted space or within range of an asteroid collection station.
  • Cargo haulers and freighters must have salvaged debris or purchased trading goods in the past ten minutes for a valid bounty to be placed on their attacker.
  • Fixed an extremely old bug that caused the boot command to ask if you'd like to boot everyone after saying no to booting a single person.
  • Added a recharge command to ship simulators. If your simulated ship is running out of power, recharge in the control room will bring it back to full power.
  • Fixed a bug that would set a player's intruder flag if you walked them into the docking bay of your ship.

06-14-09

  • Made some changes to the way matching works. First, socials will always match to players, pets, mounts, and babies before anything in your hands or in the room. Second, the regular matching order has changed to give a higher priority to babies, pets, and mounts so that you can match to them more easily in situations where, for instance, there is a picture of the object in the room that matches before it does.
  • Further changed the matching order to place droids after players and before pets in the matching hierarchy.

06-13-09

  • Fixed a bug in the ABOUT command that allowed simulated starships to have manufacture information.

06-12-09

  • Fixed a bug that would result in a traceback if you STOPped your ship while it was traveling through a jumpgate and then attempted to use the FTL drive.
  • Fixed a few FTL bugs that would allow you to initiate two FTL jumps.
  • Added an ABOUT command to starship control rooms.
  • Fixed a bug where BOOTing yourself into an enemy ship wouldn't properly set your intruder flag.
  • Updated the PLAYER COMMAND and STARSHIP COMMANDS help files with some of the more recent information. Also corrected a minor mistake or two.
  • Added a "Rerolling" help file. But it's kind of trashy.

06-10-09

  • Dynamic rooms such as asteroids and archaeology sites should now obey the self-movement gag option.
  • Creating a private organization vest will now notify you that the vest has indeed been created.
  • Ship expel no longer returns an empty list if there are no ships to expel.
  • Messages in the OOC / Announcements category will now announce regardless of board mute status.
  • Added an option to the message board reader to indicate new message in a category with the text (New Messages) following the category name rather than an asterisk.

06-09-09

  • Droids should actually be able to enter ships with broken hatches now.

06-08-09

  • Added an option to GAG-OPTIONS to remove the line that tells you which direction you're walking.

06-07-09

  • Added a new "industrial bounty" system. More information can be found in OOC / Announcements.
  • Implemented a sort of biometric lock system for rooms. They can currently only be used in private space stations.

06-06-09

  • Fixed a bug where transferring courier companies would cause debt from the destruction of your old courier ship.
  • Fixed a bug where, after transferring to another courier company, you would automatically receive a junker instead of the last ship earned by your promotion. You now receive the best starship available to you and no debt.
  • Fixed a bug with immobilize, interrupt, and disarm that could result in hull damage being done that could potentially improperly destroy a ship.
  • Caretakers of private space stations should now be able to register with mailboxes bolted in rooms.

06-05-09

  • Pets that end up lying on the ground for whatever reason should now automatically stand when made to follow.
  • The SLOCK and SUNLOCK commands now only show ships that actually need to be locked or unlocked. For example, none of your locked ships will show up on SLOCK.
  • Fixed a bug involving entering ships when you lacked a keyring. (Which apparently took three years to happen.)
  • Fixed a bug that would allow stunned people to access SYSTEMS.
  • Added the ability to tear empty pages out of photo albums. Remove <page> from <album>. You still have to be turned to that page.
  • Fixed a bug where deleting private organizations would fail pretty much always.
  • Added a taxidermy shop for dead fish. OH YEAH.
  • Added the ability to stuff dead salvage lifeforms as well.

06-04-09

  • Supplemented the old, cumbersome locking and unlocking method with two new menu-based verbs: LOCK (or SLOCK) and UNLOCK (or SUNLOCK). Lock and unlock may be superceded by ship and door functions, but SLOCK and SUNLOCK won't be. Additionally, you can LOCK/UNLOCK/SLOCK/SUNLOCK <ship name> to quickly match to a ship.

05-30-09

  • Service records now print the official time and date of destruction.
  • Added a couple scents to the scent thing.

05-29-09

  • Fixed a bug that allowed ships to launch interdictors when navigating out of a sector.

05-27-09

  • Added a two ship mission to the training mission room for people with less than six combat points.

05-26-09

  • Capital planets are now equipped with High Guard defense lasers.
  • Added a "Frequently Rejected Suggestions and Ideas" help file.

05-25-09

  • Increased the newbie tip interval. Hopefully this makes the tips less annoying, and will encourage people to leave them enabled.

05-23-09

  • The pet tracking facility on Pax Neutral now tracks babies as well.
  • Fixed a bug where certain messages, such as somebody entering the ship, wouldn't be shown through internal stun turrets. (Hopefully didn't break filtering.)
  • Added blast door status to the SECURITY command.

05-21-09

  • Droid names no longer allow punctuation. (This was actually a few days ago, but hey. Better NATE THAN LEVER, if you know what I mean. And if you don't, you should find that story and read it.)

05-11-09

  • Small boxes that are created when duplicating keys will now be labeled with the ship's name.
  • Fixed a bug that would cause tracebacks when launching proximity weapons in a simulator under certain circumstances.

05-10-09

  • Rejiggered the drone store to allow you to choose a type and a color.

05-09-09

  • The MAP command in ships has been updated to display more helpful symbols. Control rooms are C, engineering is E, docking bay is D, weapon rooms 1-9 are the numbers 1-9 and other weapon rooms are W. Hopefully that makes navigation easier.
  • Typing ENTER by itself will now select the first ship in the room that you have a key for.

05-06-09

  • Added arguments to the ARMOR command. You can now specify the clothing layer to see just that. Example: ARMOR HELMET.
  • Fixed a bug with containers on tables not working properly.
  • Advanced missions now show up in @mission-time after you transport the target back to High Guard Command.

05-05-09

  • Added a basic planet search to the shopping guide to allow players to see what stores are available on a planet.

05-04-09

  • Released a new mission in the advanced category.
  • Changed the ARMOR command to accept an argument for viewing the status of another person's armor.
  • Added a new option in the armory to repair all armor that you're wearing at once.
  • Using the flight command in a private space station's security center should now automatically clean the denied docking list of ships that have been destroyed.
  • Fixed a bug with taking a Praelor into your group.
  • Added @WHO UNIDLE to display how many players have been active within the past 30 minutes.
  • Fixed a bug where assigning the new advanced mission would spam a player.
  • Fixed a bug in the advanced mission where the mission would occasionally fail due to the activation of a previous failsafe.

05-03-09

  • Added the ARMOR command for quickly checking the status of your armor.

05-02-09

  • It's now possible to send a copy of a letter to every member of a private organization. Simply type ORG or ORGANIZATION as the recipient when you attempt to send the letter.

05-01-09

  • Sanitation drones now make an effort to not go back to a room they just came from.
  • Added a help file for the synchronized modulated laser pulse upgrade.
  • Additional storage rooms and battery storage rooms can now be removed to make room for more desirable empty room upgrades.

04-30-09

  • Fixed a horrendous bug where planets with custom landing messages would spam said messages over the internal stun turrets.

04-28-09

  • Individual pieces of armor can now be PUT into the armor storage bags instead of having to wear everything and USE the bag.

04-22-09

  • Changed the category view on the in-game board to show a star by categories with new messages to match the new message indicator in the message list.

04-21-09

  • Fixed a bug with painting eggs that would allow you to mix paint without selecting any colors.
  • Exiting a ship's airlock now displays a message. Now it's like a real big boy exit!
  • Fixed a bug that would allow one to draw a gun from a closed holster.
  • Fixed a bug that would cause debris to display the type of the debris rather than "Debris" when firing lasers or cannons.
  • Fixed a bug that would cause a traceback when peering out in space with the "misc" argument.

04-20-09

  • Fixed a bug that allowed players to interact with system characters under special circumstances.

04-18-09

  • Fixed a bug where private organization owners were unable to post in their own announcements category. Also made it so that the player requesting the WHO ORG list would show up in said list, as that's the way the other 52 who options work.

04-17-09

  • Fixed a bug in closets and suitcases that caused pieces of clothing to be worth nothing when pawning them.

04-14-09

  • Video discs that are finished should now have the title included in their aliases. Note that this only applies to newly finished or copied discs.
  • Fixed a bug where droid remotes worked at extended range out of comms. Now they only work within the same sector.
  • Fixed a bug that would allow you to land multiple times on a planet.

04-13-09

  • Fixed a bug in the paintable Easter eggs that caused tracebacks if you painted them too much.

04-12-09

  • Added an Easter Shop where one can buy eggs and paint for eggs to create ridiculously named objects! Yay!

04-11-09

  • House and space station owners can once again dig outward. Doing so will automatically place an entrance to your current location in the new room.

04-10-09

  • Bumped up the worth of free-floating weapons-grade bardenium.

04-08-09

  • Fixed a bug that allowed players to remove spacesuits from each other when in a hostile environment.
  • Made it so house/space station owners can no longer dig exits that lead outward.

04-04-09

  • You can no longer launch a ship from the docking bay of a ship that is docked via a docking ring to another ship.

04-02-09

  • Handheld proximity weapon scanners should now properly display the name of the ship that launched the proximity weapon or video probe after the ship is destroyed.

04-01-09

  • Fixed a bug where one could use Lore OCR to scan and read a letter not addressed to them.
  • Fixed another exploding weapons-grade bardenium bug.

03-30-09

  • Added the CARGOFIX command to fix broken storage rooms.

03-29-09

  • Fixed a message board bug where returning to search results would result in a traceback.

03-28-09

  • Any private message board category called "Announcements" will restrict posting to org administrators.
  • Added wristwatches!
  • Made @who always use the player's linelength and added code to truncate insanely long names (if necessary) so that the alliance is always visible.

03-25-09

  • Donator tradesman request rejection letters should now provide a reason why an item was rejected.
  • Added an argument to the INFO command in ship stores. You can now specify a ship name or the number of the ship on the menu to get a list-display of the ship's statistics. INFO alone returns the regular chart view.

03-24-09

  • Fixed a bug that caused tracebacks when spacesuits got shredded by salvageable lifeforms.
  • Comm-option 10 (spell check your transmissions) now applies to metafrequency communicators.
  • Fixed a matching bug with private comms that should help alleviate the re-introduced bug of last name matching gone wrong(tm).
  • Fixed an exploit where one could expel and resalvage debris to generate salvage creatures to slaughter.
  • COMM-OPTIONS 7 returns for disabling comm disambiguation.

03-23-09

  • Private communicator disambiguation now exists. And is forced upon everybody.

03-22-09

  • Fixed a bug that would cause tracebacks if you had multiple pieces of weapons-grade bardenium explode in your storage room.
  • Fixed a bug that would cause the salvaged lifeforms to sit there and look pretty instead of going insane and breaking things.

03-20-09

  • Proximity weapons now do random component damage rather than exclusively focusing on the hull.
  • There is now a chance that you will salvage a lifeform that will injure you and damage your ship. After you kill it, you can research the corpse at your friendly neighborhood research center.

03-19-09

  • Added the first piece of "effect debris" to uncharted space. Weapons-grade bardenium, if successfully salvaged, is worth quite a few credits. However, successfully salvaging it is tricky and if you're not careful it could explode in your ship.

03-18-09

  • @announcements <number> now allows you to view all announcements.
  • @changes now allows you to view previous changelogs.
  • Users of the advanced sensor array can now scan objects in space by coordinates. For example, if you spot debris at 5, 5, 7, you can type SCAN 5 5 7 to scan those coordinates.
  • If you have a debris scanner upgrade (don't panic, it's not available yet), typing SCAN DEBRIS will scan the piece of debris closest to your ship. SCAN OTHER DEBRIS etc etc will have the normal effect.
  • Released debris scanning upgrades. They allow you to see what a specific piece of debris is when you scan it.
  • All ships have been given an additional salvaging scanner.
  • Droid remotes now require biometric verification before they'll display a camera feed.

03-16-09

  • Updated the factions website to include a small bit of information about the CTN.
  • Added the HIGHGUARD command for viewing the High Guard channel transmission history.

03-12-09

  • Added armored clothing (not to be confused with stun armor), complete with convenient armor storage tote. Just to reiterate: NOT STUN ARMOR.
  • Added armor repair kits to augment armor.
  • The RAVEN AI is now capable of two new functions: The first is asking it a yes or no question. The second is asking it "What should I do?" and having it make helpful recommendations.
  • RAVEN now responds to knock knock jokes. Zany ISC!

03-11-09

  • Added handheld proximity weapon scanners.

03-05-09

  • Added a web-based version of the Galactic News. This should make it more convenient, especially in the coming times when more news articles will be posted. http://toastsoft.net:1111/galactic_news/

03-04-09

  • Bugfix: Combat drone firing bug that made them refuse to fire on certain alliance ships.
  • Bugfix: The CONTENTS command of journals no longer fails when you have pages scribbled out.
  • (Ooooold)Bugfix: Made it so that your entire group, pets and all, is disbanded before entering a private organization meeting room.
  • Bugfix/Change: The shopping guide will now try to inform you of all potential store names as well as their locations. This fixes the fancy furniture bug.
  • Copied the push pulse announcement into a push pulse help file.
  • Bugfix: Fixed a bug that would result in the target of a wavewarp attack not being notified that something was happening.

03-01-09

  • Fixed a bug with the METAF command where beginning sentences with a number would sometimes fail miserably.

02-25-09

  • Fixed a bug with namesakes that would allow you to put things in your namesake all WILLY NILLY.
  • Fixed a bug with entering cycling airlocks.

02-24-09

  • Added a 'Piloting Bonus' help file.
  • Fixed a bug where you could launch an unpowered ship if a drunk person launched and another person disabled main power.
  • The BC fighter store no longer charges you if your fighter name is unavailable and the purchase is aborted.
  • Fixed another bug with Praelor ammunition; this time dealing with ammunition not being used if you fire at another player (or yourself).
  • Updated the "Terms" help file for some common abbreviations.

02-23-09

  • Added punching bag repair kits.

02-22-09

  • Fixed a bug where TRANSFERRING a ship to somebody who lacked a free hand would create a "phantom key" that would interfere with LOCATE KEY.
  • Slightly decreased the chance of being caught in a gust of wind during atmospheric salvaging. Now you may actually stand a chance of getting to some debris!

02-21-09

  • Restored the INFO ASSISTS command for those curious individuals.

02-18-09

  • You can now type ENTER COURIER to enter the first courier ship on your keyring.
  • The Praelor salvager in the Praelor salvager mission now moves much more slowly. It should be easy pickins now.
  • Praelor in missions now only have a 3 digit number name rather than six.
  • Added the MISSION command to show some basic information about the combat mission a ship is on.

02-17-09

  • Installed a faster and BETTER urban mapper (won't affect people with sight enabled). No more MAP 60 lag. And Pluto kind of works.

02-16-09

  • Added a starship brig upgrade. (Not for trapping players, don't worry.)
  • Added synchronized modulated laser pulse upgrade. (Specific functioning and purpose to be announced. Hint: It doesn't do what you think it does.)
  • Added Praelor-lethal ammunition to stores.
  • Fixed ammunition containers and stun guns to work with Praelor-lethal ammunition.

02-15-09

  • Adjusted the rate at which atmospheric debris transfers. It should now go slightly faster than regular debris.
  • Hopefully fixed a bug in showers, which caused the water messages to display to the player who started the water when they left the shower with the water running.

02-14-09

  • You can now EXCITINGLY place drinks on a table and still DRINK them!

02-13-09

  • Metafrequency communicators now store the last 15 or so transmissions. You can access them through the METAF HISTORY command.
  • Ships can now notify you when your subwarp/slip/wavewarp drive finishes recharging. Inappropriately placed the toggle in the SYSTEMS command.
  • Battlecruiser blast door status now shows in the room's description.

02-12-09

  • Anybody who can deposit regularly into a fund can now auto-deposit into that fund.

02-11-09

  • Fixed a bug in charge transfer couplings that spammed the control room of the ship charge was being transferred to when the ship providing charge powered down.
  • Updated the asteroid hauling help file to make the starting sectors more clear. And accurate.

02-10-09

  • Fixed a bug with Lore faceplates and new Lore computers.
  • Added a task to automatically clean the alliance selection rooms. Players who haven't chosen an alliance within three days will be deleted.

02-09-09

  • Ownership of atmospheric salvager control rooms should now transfer with the salvager when transferring a starship.
  • Fixed a bug which caused control rooms to get spammy when people had the cameras of many internal stun turrets turned on and fired lasers which had been colored.

02-08-09

  • Fixed OPTIONS 3, even though it's completely worthless.

02-07-09

  • You can now deauthorize people from atmospheric salvagers.
  • Fixed a bug that caused auto-deposits to deposit part of what you withdrew from a fund center back into the fund.

02-06-09

  • Solar panels can now be disabled through the SYSTEMS command.

02-01-09

  • You can now ENTITLE lockboxes.
  • Fixed a bug in which a person could sell a Battlecruiser or Speciality Ship that was landed on Shadius whether or not they were the owner/last pilot in the previous 24 hours. You were never intended to be able to claim a ship without ever having set foot on it.

01-30-09

  • Custom profanity filters are now available by typing PROFANITY.

01-29-09

  • Fixed a bug in apartments that allowed people to add non-player objects to the owners list.

01-23-09

  • You can now take group pictures with Lore cameras. Specify GROUP as the target.
  • Added the ability to view Lore pictures on your Lore. Unfortunately, the screen is just too tiny to make out specific details. You'll have to spring for holographic discs for that!
  • Fixed a few bugs with Lore computer naming that would cause %color to be displayed when performing certain actions.

01-22-09

  • You can now choose to deposit up to 50% of your income into a private fund.

01-19-09

  • Added data transfers to the Lore computer store.
  • Fixed a bug in the web board that would truncate replies with subjects containing /.
  • Fixed a message board bug that could potentially cause an infinite failure message loop if you tried to jump to specific inaccessible posts.
  • Removed clothing and metafrequency comms from being specifically imagized(tm) with Lore cameras to avoid showing pocket contents and frequencies. If somebody has an image of your comm or clothes and you don't want it to exist, please ASSIST.
  • Changed the default web board view to thread view. Complain if you disagree, but I find most everyone finds it more convenient.
  • The Lore shortcuts TRACK, SHOP, UPGRADE, and CAMERA/IMAGE now accept arguments. TRACK <id> allows you to track a specific ID, SHOP <item> allows you to search the shopping guide for item, UPGRADE <ship name>, and IMAGE <target> allows you to select a target to image.
  • You can now delete photos from your Lore album.
  • Added Lore faceplates for changing the color of your Lore computer. Thrilling!
  • Fixed a bug that allowed you to blend babies if you DUMPed a container with a baby in it into a blender.
  • Added ship movement messages to GAG-OPTIONS.
  • Fixed simulators to carry over color and gag options to the avatars.
  • Added ship firing messages to GAG-OPTIONS.

01-18-09

  • Added Loretech holographic imaging. See OOC / Announcements for more information on why it's better than regular photographs.
  • Added high-capacity Lore computers with 10 expansion slots!
  • Added a BABIES command for those of us who can't tell what's a baby and what's a anything else.

01-17-09

  • Fixed a bug where attempting to enter a duct from within a shower would have less-than-desirable consequences.

01-16-09

  • Unwanted sanitation drones that you don't own can now be expelled from ships at Zander.
  • You can now also pick up sanitation drones that you don't own if they're in a location that you do own.
  • Fixed destination finders to once again work by typing: use find with <destination> and also working if you just type use find.
  • Added the lookup command to destination finders. LOOKUP <SECTOR> WITH <FINDER> will display a menu of destinations in that sector. You can then choose a destination from the list to get the regular destination finder display.
  • Point units now show when you have partial points.
  • Fixed a bug where peering out in a wormhole would show nothing.
  • (Probably) Fixed the bug that allowed charged ships into garages.

01-15-09

  • Fixed a bug in the variable length cargo display that caused the remaining weight capacity line to get cut off if you had short-named debris.
  • Babies that get stuffed in bags now sob and struggle to get out.

01-14-09

  • Added profiles for Corky Rowlands, Jingo Hoezee, Tim Wolf, Zackery Colson, and Lysander Belousov. Also updated my own (Albori's) profile.
  • Plugged a leak where a player could assign a mission to their ship and allow another player to use it to solo. The owner of the ship must be on board.

01-13-09

  • You should now be able to rename apartment private garages.

01-10-09

  • Fixed a few bugs in pool lockers. They should now handle hair clothing properly, and piercings should no longer end up in misc clothing when the locker is used to dress.
  • House owners can now toggle the PA in individual rooms. Note that this doesn't keep people from listening in, just talking.
  • Swimming in and pushing people into house pools flagged ocean will now cause people to smell like the ocean.

01-09-09

  • Fixed a bug where droids stopped firing back when they powered back up after being pulsed.

01-08-09

  • Fixed a bug in the pulse weapons that allowed ships to be fired upon after they landed.

01-07-09

  • Added two new options to the peer command: PEER OUT OBJECTS and PEER OUT STARSHIPS. These are used to see the specifics of a group of objects or ships if you have the grouping option enabled. Aliases for objects are: object, things, stuff, group, misc, and miscellaneous. Aliases for starships are: ships, starship, ship, starships, and powered.
  • Fixed a bug in babies that caused a traceback when people were trying to change them with diaper bags in their hands.
  • Converted all old stuffed animals to the new stuffed animal type that was released a few months ago.

01-06-09

  • Fixed a bug with showers where dropped items would vanish when the last occupant of the shower departed.
  • Fixed a bug when using TR ME.

01-04-09

  • You should now no longer be able to put piercings (eyebrow rings, tongue rings, etc) in containers if you're wearing them.
  • Fixed a bug related to the sorting of changelog dates on the website. It should now show the logs in the proper order.

01-03-09

  • You can now no longer toast yourself with a drink.
  • Added a map alias to the furniture store on Acrylon. Typing map furniture there should work now.

01-02-09

  • Fixed a bug in the Hale specialty upgrade store that allowed the purchase of cloaked mines even when the player didn't have enough credits to cover it. The result was negative cash.

01-01-09

  • You can now TOAST <person> WITH <drink>.
  • Fixed a bug where autopilot still worked when the sensors were destroyed if you used arguments in the move command.

12-31-08

  • Fixed a bug with closets and suitcases where they wouldn't properly display clothing with things in the pockets if you had the baglady (bag grouping) option enabled.
  • Fixed another bug that allowed BC fighters to be added to private organization ship lists.

12-30-08

  • Sanitation drones should no longer pick up baby cribs.

12-25-08

  • Gift boxes from Rosario can now be wrapped.
  • Resetting a starship simulator now destroys any proximity mines and blockades in it.
  • Added bronze to the list of material options for starship figurines.

12-24-08

  • Fixed a bug that allowed ships to self-destruct in docking bays.

12-22-08

  • Looking at rolls of wrapping paper and boxes of stationery will now tell you how many sheets they have, and looking at boxes of waffle mix will now tell you how many servings they have.

12-20-08

  • The PA now uses the speech color option.
  • The sdisplay command on punching bags now responds to status as well. You can now also type sdis and stat instead.

12-18-08

  • Added an indicator to the CARGO display to indicate how many individual pieces of a certain type of debris you have.
  • Messed around with the CARGO command so that it tries to display as much of the cargo name as possible. This is dependent on linelength (HELP LINELENGTH).
  • Renamed the status command on punching bags to sdisplay, due to the changes in the status command for starship rooms.

12-17-08

  • Modified the TRANSPORT command from within a ship to allow you to transport it to garages and back to landing pads rather than just one way.

12-16-08

  • Fixed a bug where babies could be stuffed into blenders. BUG OR FEATURE? Either way, removed.
  • Changed the sit message to cause you to sit up if you were lying down before issuing the sit command.

12-15-08

  • Added the PUBLIC command for houses that allows the owner to turn the biometric scaner on and off.
  • Added special gift boxes and wrapping paper for Christmas. Yay!
  • Fixed a bug in gift boxes that caused a traceback when you tried to wrap them without holding a sheet of wrapping paper.
  • Squashed a bug in the make command in starship stores that would dropp keys on the ground if you didn't have a free hand when answering yes to the prompt.
  • Added an ENTITLE command to the Christmas gift boxes.

12-14-08

  • Fixed a bug that prevented new accounts from being created. If you know anybody who had account creation fail, please ask them to try again.
  • Fixed a bug that caused a traceback when trying to hang things on the walls of private station observation centers.

12-13-08

  • Added the BOX command for quickly gathering up holiday decorations into a container that you're holding.

12-12-08

  • You should now no longer be able to make keys for battlecruiser fighters.
  • The in-game and web boards have been modified to disallow blank message posting.

12-11-08

  • Fixed a bug in stationary boxes that made it look like they were discarding themselves when empty.
  • Added a free belt pouch machine on Pax Neutral.
  • Fixed a few bugs in belt pouches. This required adding a property to the generic container object and adding a few checks.
  • Fixed a bug where alien starships would fail to undock properly when they left the sector while still docked with you.
  • Haggling with aliens implemented. Board post 27585 has more information.
  • You can now LOCATE <SHIP NAME> ON KEYRING to locate ships without sorting through the entire output of LOCATE KEY.
  • Added the CHECK command to renaming centers to see how long you have to wait before you can rename again.
  • Simulated starships now come with a full compliment of blockades and proximity weapons.
  • Added HELP MEATCAKE! Now we will all know...

12-10-08

  • Starting the battlecruiser test now results in assists being force-cancelled.

12-09-08

  • Added a fighters-order command that allows the reorganization of fighters in the BC's fighters list.
  • Updated the proximity weapons help file to mention push pulses and remove the line about selecting alliance immunity.

12-08-08

  • Finally tracked down and fixed a bug that resulted in most, if not all, clothing to be owned by Albori.
  • Only 1 BC fighter can dock at a time now.
  • You can now type rep in a BC fighter bay instead of repair, just like in engineering rooms.
  • Fixed a small refrigerator bug that wouldn't allow you to put indirect descendants of food in them (like wombat jerky).
  • Fixed a minor annoyance where you could purchase the storage upgrades for fighters, despite the fact that they did nothing.
  • Passengers are now given a random description, which also fixed the random bug where it would list their characteristics rather than displaying them properly. (Passenger transports.)
  • Fixed a bug where you could transfer no cargo, yet it seemed to be transferring something.
  • Fixed an inventory vortex bug where trying to GET charms from a charm bracelet would give no message and move your charm into a black hole.
  • Mounts no longer follow you into a hostile or aquatic environment.
  • Riding mounts in dynamic rooms should now show the proper messages rather than being overridden by walking messages.
  • It's no longer possible to continue diving off of a diving board or start sliding down a pool slide while stunned.
  • The ARSENAL command now shows total available turrets and then total turrets. For instance! If you have 4 turrets and 1 is destroyed, it will show "Laser Turrets..... 3/4", meaning you have 3 operational turrets out of 4. Or something.

12-07-08

  • Fixed a bug where people who fell asleep during character creation would be sitting nowhere, which caused tracebacks when people looked in the room.
  • Added TR LINKCOUNT to communicators for counting the number of private links you have.

12-06-08

  • Fixed the BC fighter turrets. They were only taking 5 seconds of charge instead of 20. Oops!
  • You can now TRACE <thing> to determine where your asteroid hauling line, asteroid power cables, and asteroid tubing ends.
  • Fixed a rather annoying bug that caused the worth of battlecruisers to skyrocket when people replaced BC fighters.
  • BC fighters now show up correctly in the Lore shopping guide.

12-05-08

  • Fixed several bugs in character creation, the most notable of which are height not setting and tracebacks occuring when you choose a name that's not in the namesake database.
  • Finished and added battlecruiser fighters.
  • A few BC fighter fixes thanks to some excellent feedback. Most notable of these are that the double docking bug fixed, and fighter repairing checks now to make sure it won't drain the BC charge dry.

12-04-08

  • Ha! Ha ha! HA HA HA! Shadius has been described! Corridors and everything. Some rooms even have smells! And NPCs!

12-03-08

  • Fixed a bug where you could sit on non-sittable room details.

12-02-08

  • Added boxing gloves to be used with punching bags.

12-01-08

  • Fixed a bug where starship medical centers were using different code from regular medical centers, thus allowing you to heal a gazillion times in a row when you should only have been able to do it once.

11-29-08

  • Fixed a group bug where babies wouldn't stop following if you had the maximum numbers of followers. (INCIDENTALLY, HOW DOES A BABY FOLLOW AT ALL?)
  • Fixed a bug where invalid outbound salvagers would cause a multitude of errors when being attacked.
  • You can now no longer punch punching bags if both arms are broken, or kick them if both legs are broken. Furthermore, You will now only be able to kick or punch them with an unbroken limb.

11-28-08

  • Specific destination mapping has been fixed to work on stations with multiple docking points (Pax).

11-26-08

  • The suit command should work for tradesman full body spacesuits now.
  • Added a few more suspends to the new Praelor class to give a better chance of destroying it. It should now randomly pause between debris in addition to the regular pauses.
  • Updated the ornaments in the Christmas tree store with the new Praelor and human ship classes.

11-25-08

  • Fixed a bug where certain pieces of cargo were being recognized as debris, thus allowing you to TRANSFER at a landing pad and receiving 0 credits and points because nothing actually transferred.
  • Rogue video probes are now able to be destroyed.
  • Internal stun turrets now require recharging, which should effectively eliminate the multiple people firing the same turret at once issue.
  • COUNT now works with closets and suitcases and things of that nature.
  • COUNT now works on keyrings.
  • Some of the carpet options now have colors available. I thought they always did, but apparently I thought wrong.
  • Added a new easy mission to disrupt Praelor salvaging operations.

11-24-08

  • Droids no longer limp when they have injured legs.
  • Fixed a matching bug where rooms with unimaginably enormous numbers of objects would case tracebacks.

11-22-08

  • Fixed a bug where typing no at a repair prompt could result in a traceback.
  • Changed the shopping guide to disregard stores with no exits or hidden exits. This might affect generic stores, though, so if things disappear please REPORT it.
  • People with broken legs now limp to and fro.
  • ATMs now show a complete summary of your transactions, both income and expenditures.

11-19-08

  • Added PROBE, PIPE, COMMLINK, RESET-FILTERS, APPLY-FILTERS, ARSENAL, SHIPYARD, and TRANSPORT to the ship commands help file.
  • Added LOOK-FILTER, COMMANDS, DEFENSE, COMM-OPTIONS, REPLY, REPLYLOCK, PEOPLE, ECHO, GAG-OPTIONS, @WARNINGS, GOAL-COMBAT, BETA, WALK, NAMESAKE, @TIPS, TIPS, and @TIP-SUBMIT to the player commands help file.
  • Added SHIP-COMMAND <search term> and COMMAND-SEARCH <search term> commands for searching the player and ship commands help files. It might not help anyone, but it's there.

11-18-08

  • Implemented a basic hints and tips system to help out new players.
  • Fixed a bug in NAVI where using full direction names as arguments wouldn't work.
  • You can now only submit one tip at a time.
  • Repair centers now give a more appropriate message if you try to purchase a repair that you can't afford.

11-17-08

  • Fixed a bug in the wavewarp drive that would allow you to travel to the halfway point and abort without using any charge. Now it takes the charge at the halfway point.
  • The wavewarp command now displays recharge time remaining if applicable.
  • The STATUS command is now split into categories. If you want to view a single category, STATUS <category> will do it. If you want to do a broad search for terms in the status display, STATUS <search terms> will do that. If you want to go back to the old functionality, OPTIONS 27 will do so, but you'll still be able to use the search feature. WHAT'S THE POINT? So we can add random things to status that would normally spam it up.
  • Expediters were added to the starship museum.
  • Fixed the PRINT command to use the new status reports.
  • Added air fresheners and colored lasers to STATUS.
  • Video cameras now shut off when placed in bags or other non-rooms. HOORAY!
  • New posts made with the web board no longer show as being unread to you.

11-16-08

  • Removed ducts from vehicle bays.

11-13-08

  • Made STATUS show the (hopefully) correct status of solar panels (whether or not they're active or not). Previously it assumed that if you were near a star it was charging, but now it's more complicated than that.

11-12-08

  • Fixed a bug in trading centers where nickel would cause a traceback. But it's spelled correctly now!
  • Avatars in simulators are now anatomically correct.
  • Fixed a bug with dragging your feet in dynamic rooms. It now substitutes properly.
  • Message board now have a menu columnizing option to display (some) menus as columns rather than a list.
  • Added another board option for columnizing post displays.
  • Changed the way punching bag destruction is handled.

11-09-08

  • Ownership of cargo in transferred ships is now changed to the person being transferred to. This fixes a recyclable-in-cargo bug.

11-06-08

  • @mission-time has been restored to its former glory, with one exception: In order to remove the people in tops exclusions (as requested), destroyed ships no longer display on the mission time list.

11-05-08

  • I disabled my SUPER LAG VIRUS that I imposed on the players in my fury. By which I mean I fixed a bug in the semi-distracted code that caused lag when determining who was reading input. Now it's not stupid!
  • Fixed the dig command for house/station owners. It now only subtracts credits from station owners if they go over 10 rooms like it does for house owners.
  • Added @cspell <word or phrase> for checking your spelling whenever.
  • Added a new COMM-OPTION to check your spelling after each transmission.
  • Added the option to check your spelling before posting on the message board.

11-04-08

  • Yet another change to punching bags. You can now punch if you have at least one free hand. Furthermore, if you only have one free hand, you will only punch with that hand.

11-03-08

  • Punching bags now slam into random objects and people.
  • The COUNT command now accepts an additional argument to specify what you specifically want to count. For example, to see how many charge boosters are in a bag, you would type: COUNT BOOSTER IN BAG. See message board post 26394 for more details.
  • Ship-expel now works on private stations.
  • Added a status command to punching bags.

11-02-08

  • People on tops exclusion lists will no longer have their ships appear on @mission-time.
  • Namesakes have been introduced. Read OOC / Announcements for more information.
  • Added the Expediter class starship.
  • Ships destroyed by Praelor will now receive a service record printout.
  • Addded a help file for namesakes.
  • Walking messages now work in dynamic rooms (archaeology sites, asteroids, etc).
  • You can now ignore notifications for specific threads on the message boards.
  • Message board users can now type EDIT at the confirmation prompt to fix their message before posting it, rather than having to renavigate through the menus.
  • Fixed a bug where sector content notifications weren't being piped to other rooms properly.

10-31-08

  • A bug allowing multiple players to use a the turret console in a control room has been SQUASHED.
  • That is, multiple players using an internal turret console at the same time.

10-30-08

  • The birthday command now returns your current set birthday if you already have one set.

10-29-08

  • Added a set command to pool lockers that allows the owner to have their name displayed when people look at them.

10-27-08

  • Fixed a bug in planetary mining transports that let players enter them while lying down.
  • Video probes now keep a history of what occurs in the sector (15 lines for now). The PROBE command has been added to see what probes you have launched as well as to view the history. When video probes get destroyed, they print the history (including who destroyed them).
  • PIPE command added to the control room to pipe all messages that originate in the control room through the entire ship. Wonkiness may ensue.
  • Flight control scanners will now tell you if they're on or off when looked at.

10-26-08

  • Added banana trees.
  • Modified the way babies work code-wise so that they no longer spawn 9652 tasks just to make every baby in the game react at a different time. Now it's a single tidy verb.
  • Fixed a potential slowdown in the movement code where, under certain circumstances, ships with quiet mode disabled could potentially move more slowly (probably not perceptible) than ships with the option disabled.
  • Wormhole drives now show up when executing DAMAGE DRIVES.
  • Added doors to roborants.
  • TR LINKS now shows people are unavailable if they have their communicator disabled or the private channel muted.

10-25-08

  • Showers now are part of the ship and as such, people in them can be booted and stuff.
  • Made it so if you go in to the shower with clothes on, it makes your clothes wet. TAKE THAT!
  • Made all appliances more expensive. sry they made no sense
  • The door code cracking store on Shadius was fixed. It cracks all doors on a ship now.
  • Drying is now done automatically with TIME. So uh, your clothes won't stay wet forever!!!
  • Added the WALK command for all of your walking needs.
  • Sinks will now display a message if they're on when you look at them.
  • You can now see from outside who is in the shower by LOOKING at it.
  • You can now change how droids walk via the remote.
  • Fixed a bug in the newbie ship cleaning code that, under certain circumstances, would cause occupied newbie ships to be moved to the landing pad.
  • Condition command added to punching bags, so you don't have to see the picture pasted to it to see how badly damaged it is.

10-24-08

  • Fixed yet another bug with punching bags that caused them to be marked critical, and hence made them unable to be recycled.
  • You can now put pictures on punching bags.

10-23-08

  • Fixed a bug in pool slides that wouldn't let people USE them.
  • Added punching bags.
  • Fixed a bug in punching bags that allowed people to punch even if they didn't have both hands free.
  • LOCATE KEY now works on any planet or space station in known space with flight control.

10-22-08

  • Fixed a naming bug with filling empty bowls with water from a sink.
  • ALBORI ABANDONED MIRIANI.

10-20-08

  • It should no longer be possible to land or exit simulated ships.
  • Mission assignment should utilize the new ship selection option.
  • Belts now obey the option to group items in bags and rooms.
  • Fixed a bug where making apartment keys from outside the apartment failed.
  • Flowers can now be worn in your hair! Hoorah! Also fixed the message for flowers and generic hair clothing.

10-19-08

  • Added options 26 to allow players to type the name of their ship rather than choosing from a list.
  • Salvage containers will now be given to you in the ship store when you sell a ship and have a free hand.
  • Opting out in a courier lobby now includes not receiving notification of promotions.

10-18-08

  • Added BEACONS RADIUS to allow players to specify a range to check for beacons.
  • Scan filters now operate per-room rather than per-ship. Added the APPLY-FILTERS command to make all rooms match the control room filters and the RESET-FILTERS command to bring them all back to default (including the control room).
  • Private station security centers can now change passwords with the PASSWORD command.
  • Ralph now sells copies of his quote book to people who give him 1 million credits or more.

10-17-08

  • Added a new shady type of Lore hardware.
  • Restarted the Priorum NPCs wandering process! Only mentioned here so people don't think the NPC got removed, since apparently he's been stationary for quite some time.

10-15-08

  • Players in the room with you now see a message when you begin expanding/collapsing drones. Also, should you be stunned while expanding/collapsing a drone, you will not be able to finish the process. Since you'll be stunned and all.
  • Added COMM-OPTION 10, which allows you to automatically deny incoming private comm requests.
  • Communicators can also auto-accept all link requests now.
  • Transferring starships now requires that both the recipient and the owner be in the same store and the recipient must approve the transfer before it can take place.

10-14-08

  • The INFO command now shows the number of fish you've caught, you crafty fisherman, you.
  • Interdictors will now collapse wormholes that have already been created. Meaning: You will no longer be able to launch a interdictor mid-FTL and travel through the Wormhole.
  • Medical droids can now diagnose in remote mode.

10-13-08

  • IC message boards are no longer accessible while stunned.

10-11-08

  • Fixed a bug that caused the tactical display of the Miriani HUD to crash. Armor fails.

10-07-08

  • Laser tag is (mostly) complete. Arenas can be found on Tempur, Pax, Miriani, and High Guard Command. More locations to come.
  • Fixed several bugs relating to laser tag: You should now be able to END early without breaking the game, firing is now possible in advanced games, the end game report should appear all the time now, games stuck as in progress when they really aren't should clear automatically now (most of the time)

10-06-08

  • Added a new moderate combat mission.
  • Fixed a bug in the new missions where couriers didn't have a unique name and would get removed from the ship database, thus breaking all existing courier missions.
  • Muzati now give a bounty! Of both points and credits.
  • Added push pulses. Reference #24862 has full details, but basically, they shove a ship that runs into it or fires on it around.

10-05-08

  • Fixed a few problems with aquatic landings and wrote some messages for it.
  • Players can no longer use a point unit's GOAL command outside of communications range due to immersion issues.
  • Fixed a bug where Praelor ships showed up in the registry.

10-03-08

  • Fixed a bug where drives stopped showing up in the non-specific DAMAGE report.
  • Added the ability for airlocks to cycle in an aquatic environment, should the ship be equipped for that sort of thing.
  • Improved the Empanda pet adoption thing to analyze notify verbs to determine any verbal commands (and the pet's name, if possible).

10-02-08

  • Aquatic landing capabilities added as an upgrade for (most) starships.
  • A new GAG-OPTION has been added for ignoring custom planet landing messages for those who don't care about detail.

10-01-08

  • Added the argument DRIVES to the damage command and fixed a bug where drives showed up under the turret heading.
  • Modified (most? all?) of the upgrade stores with variable prices to tell you the price if you can't afford it. This is mostly useful for people who don't have a Lore computer.
  • Made the mission jumpgate clear your hit/destruction counter, since it normally only gets cleared upon landing after a successful mission.
  • Set the correct landing pad in the Aquatimis mail center!!!
  • Fixed a conflict with the authorize verb in ships and certain pets and mounts and WHATNOT.

09-29-08

  • Pulse weapons removed from "Damage laser/turret" display in ships. New option: "damage pulse" added!
  • You can no longer print out service records when a ship's main power is off. (system 1 in an engineering room) That's immersion, for you!
  • No more blank space after "Praelor Kills" in a player's info when there are no other points except for general and combat. Players with points in things like asteroid hauling or artifacting will not notice a change.
  • Fixed a bug with towels where they liked to clean up sludge a lot.
  • The content of HELP APARTMENTS has been moved around for easier digestion of pricing and rent vs. initial cost.
  • Fixed a typo in SYSTEMS 1 that results in the oh-so-controversial escape pod to escape stranding thing.

09-27-08

  • Added an experimental matching option (MY). If you add MY before an object name, it will only match to items that you own. For example: 'collapse my drone' will collapse the first drone that you own. 'collapse my third drone' will collapse the third. etc.
  • Fixed a bug where it no longer indicated you were swimming when you looked.
  • Fixed a bug with house BOOTing.
  • Made a small addition to policy 3.
  • You can no longer blend together previously blended things.

09-25-08

  • Escape pods can no longer be launched while the ship is in motion.
  • People are no longer marked as intruders if you unlock your ship and they enter.
  • Pulse weapons no require recharging when they fail to lock and never actually fired. Pulse weapons failing to fire also no longer magically recharge the long-range laser for no good reason.
  • Messed around with pulse emitter and player look_self code to facilitate a few tradesman items. (Yeah yeah, I know players don't care, but this isn't technically a changelog for them to follow. They just can if they want to.)

09-24-08

  • Empty newbie ships left floating in space will now return to their capital planet every few hours. We'll call it towing.
  • @warnings should be back in action!
  • Hopefully fixed a bug where you could USE things on other people. Probably broke USE entirely, though.
  • Decreased the size of carriers so that they can't hold 52.8 battlecruisers.
  • Oh, uh, made @warnings work for non-wizards. Ahem.

09-23-08

  • Beta channel added! Type beta <message> Also, beta off to turn it off and beta on to turn it back on! YAY!
  • Added a beta channel for when I want to discuss things with players. BETA OFF disables it.

09-22-08

  • Fixed a bug where trying to lock a ship would fail, thinking you meant to lock a door.

09-21-08

  • Corrected the price of proximity weapons in the proximity weapon stores. Thanks to the one honest person who reported it!
  • Added the OPTOUT and OPTIN commands to courier lobbies for those who do not wish to receive mail notifying them of their payments.

09-20-08

  • If somebody denies you permission to remove something from them twice, you will have to wait five minutes before trying again.
  • Added a filter for commlink messages to the emote abuse catcher to prevent people from tricking others into saying yes to another prompt.
  • Requests to remove items from people and request private links expire after 30 seconds now.
  • You can now no longer request private links or request to removal objects from people if they are already reading input. This puts an end to link and remove spam.
  • Fixed a couple of droid pulsing issues. Most notable of which is medical droids won't fire counterstuns at you when you try to pulse them with an empty emitter.

09-18-08

  • Implemented the new shared account/record feature.
  • Updated policy 3.

09-16-08

  • Updated the couriering help file to mention the TRANSFER command.

09-11-08

  • Droids should now be able to enter ships with broken hatches.

09-07-08

  • Added a door lock cracking place to Shadius for all of your door lock cracking needs.

09-06-08

  • Finished up the framework for a new simple mission type. Probably broke all other missions in the process.
  • Added section 8 to the DEFENSE handbook.
  • Proximity weapons are now more expensive and require one second to launch.

09-04-08

  • Locked doors should now also be reflected in the duct network by a locked duct panel.
  • Doors now block peering.
  • Fixed a bug where DOORLOCK would stop in the middle of trying to change an access code.
  • Sanitation drones should now no longer be able to phase through closed doors!
  • DOORAUTH command added.

09-03-08

  • You now get an exciting single second of roundtime per every blockade launched. Before you cry it makes no sense, we assume that it takes you a single second to configure each blockade in a shield configuration. Blockade early!
  • New Voyagers have some test doors. I'll add doors to other designs... later. And see about upgrading existing ships.
  • Added some functions to the NPC scripting language to allow NPCs to "hook into" the event system. Along the same lines, also added several events necessary for the completion of a semi-interactive newbie combat tutorial NPC, but they should be useful in other areas as well.
  • Added doors to Expeditioners and Battlecruisers. Also modified the DOOR command to be slightly more intelligent with blast doors and regular doors. If the DOOR command has a directional argument, it assumes you mean regular door command. If you're not in a room with doors, the DOOR command controls blast doors only. Otherwise you are prompted what you want to control; blast doors or regular doors.
  • Existing battlecruisers, voyagers, and expeditioners should have doors installed now. Todo: Ducts, ability to change the doors in your ships, and figuring out what other ships have staterooms to convert. And the command to authorize other people to control the locks of individual doors.
  • Added the ability to customize the lighting in a room. Nothing changes it yet, but future building options will allow for customizing local lights.
  • Removed blockade roundtime pending some further thought.
  • Added the oh-so-requested COUNT feature to containers. You can now easily determine how many items are in containers by typing COUNT <container>.
  • Added the PEOPLE command to see who is in the room with you for those times when LOOK just isn't good enough!
  • Added GOAL-COMBAT for projecting a combat point goal.
  • Added some guidelines to the battlecruiser application. Be sure to READ IT before you fill it out.
  • Go-exits named door should work again!
  • Added an option to the web board (USE your board reader, type OPTIONS, and choose 11) that will disable message previews in tooltips in your browser. This may result in faster load times, or maybe this feature annoys you. Either way it can be disabled now.
  • Did a a few EXCITING optimizations to the web board while I was there. Someday it will be as fast as... stuff.

09-02-08

  • Doors are mostly implemented in the generic room. They can be tied into password authorization for things like locking staterooms (COMING SOON(tm)). Still have to make houses owners able to create doors and fix socials to properly match to doors. But they're mostly functional.

09-01-08

  • Good aliens now defend themselves! Hoorah!
  • Friendly aliens should possibly, in theory, appear now! And disappear after a little over an hour of sitting in a sector. (Sorry folks, no cargo haulering sectors for permanent repair/rearm.)
  • Fixed the PEER-BRIEF command.
  • Fixed a bug with where trying to PLACE players on a room detail (as opposed to a real object) would cause a traceback. bit != but
  • Fixed several bugs related to character restoration and clothing. Consequently fixed a bug with normal clothing verification that really wasn't a problem but could have been.
  • Fixed the ever-so-annoying double social bug in internal stun turrets.
  • Fixed a bug with the AIE runabout where it would deflect mines into itself, which is obviously the opposite of what you want.
  • Added a few ship-wide carpet options. Note that they do NOT count toward the overall worth of your ship, as they're extremely cheap and not worth tracking.

08-31-08

  • You can now trade debris to alien starships for replacement components should yours be destroyed. There is a certain chance that some aliens may not be able to replace certain components, and they may run out of supplies before all of your repair needs are met.
  • Fixed a bug with droid cameras where the emote abuse markers wouldn't show up properly for users of sight mode.
  • Added a few missing facilities to Outreach. Also added map aliases to various additional stores to make mapping them easier when they have non-standard names.
  • Made the profanity filter work with droid cameras. Unfortunately, internal turrets still fail because of the same reason as the followers option. Someday it will be rectified. But that day isn't today.

08-30-08

  • Modularized cargo transfer code. Good alien ships can now request debris in exchange for services.
  • Completed good alien bardenium exchange.

08-29-08

  • The web board is now compatible with belts.
  • Fixed a bug where idle people were being rewarded for doing missions.
  • Fixed an exploit where the math for mission rewards could be TRICKED when overloading a fighter during missions.
  • Changed the after-mission stats to hopefully better reflect the true number of times you hit enemy ships and the number of ships you actually destroyed. It will still be kind of off on ships that everybody destroys at the same time, of course, but it should be closer than before.

08-28-08

  • MONSTER MASH ADDED. This is the most significant change in the history of Miriani.
  • Fixed a bug where typing O would work but typing OUT would do nothing.

08-27-08

  • Fixed a bug with couriers and slip drive.
  • Added more information to the Empanda request place. It should be noted, however, that not all custom commands may be picked up, and the food list only works for one type of food robot. The parent thing also only checks for one type of food robot, so others will likely appear as pets.
  • Modified the COMMANDS command to reveal verbs on not only ancestors of an object, but the object itself. Hopefully I don't regret that.

08-24-08

  • Ships in private garages should go to the correct place now when destroying an apartment.
  • Fixed a rather serious bug in the newbie detection code that was using YOUR connected time instead of THEIRS to calculate their newbie status. Ahem.

08-21-08

  • It should now work to 'REPAIR C <number>' instead of typing 'REPAIR CANNON <number>'.
  • Fixed a bug relating to docking with AI ships.
  • Updated the cruiser hull configuration to fit between Vanguards and Frigates.

08-16-08

  • Added space stations to notification options.

08-14-08

  • Fixed a bug where you'd get a reward for Praelor destruction if you landed on an uninhabited planet out of local space.
  • Fixed the STATUS report to show when components such as subwarp are destroyed rather than "functional".
  • Hopefully fixed a bug where disabling main power while NAVIing would cause an error upon powering up about how you can't power down while moving.
  • Wavewarp should no longer report damaging planets or space stations, since it doesn't actually do anything to them.
  • Switching alliances should now clear any new message notifications for any message board readers you own and are carrying.
  • Pulse weapons should no longer break horribly if you land while using one. Although, now that I think about it, they may break if your target lands... maybe that was the bug in the first place... hum de doo. Somebody really should look into that!
  • Fixed (or broke completely) a docking bug involving docking bays and docking rings.
  • Blending alcoholic drinks now makes the resulting beverage have the same amount of alcohol as the highest alcoholic drink blended. Woo.
  • Made the DAMAGE verb report when a component isn't a full percent damaged but is still damaged enough to justify notification. It will now show <1% in this situation. Also took the opportunity to do some minor optimization in the damage verb.
  • Private garages in houses now have house-like qualities, such as PA and BOOT.
  • Fixed the retrieve command for house garages.
  • Fixed a bug where yes or no prompts wouldn't work in simulators. This was usually only a problem for firing confirmation prompts.
  • Fixed a bug in the shopping guide that caused items on Zander to be displayed multiple times. Also changed the display a bit to show additional locations under the location column, which despite being spammier looks better. And, since I was there, did a few optimizations to the shopping guide.

08-13-08

  • Praelor Potate should now no longer launch a million ships with no limits.

08-12-08

  • Fixed web help to properly link to related secondary help topics.

08-11-08

  • People out of comms now have a small chance of encountering Praelor ships. Coming soon: Good guys!
  • Fixed the priests to report the correct amount of time before you can change your name.
  • Tattoos can now (disturbingly) be removed. Also fixed a bug where you could get a million tattoos in the same place.

08-10-08

  • Due to a rapid increase of the number of spacesuit items lost in the wrong storage bag, you now have to be holding or wearing the bag to use it. This probably should have been the case to begin with.

08-09-08

  • Courier weapons can now only be used against ships that have directly fired on you or things that present a threat to your ship, such as blockades or proximity weapons.
  • Added a prompt to spacesuit storage bags so you can ensure you're using the correct one.
  • Added a new courier ship! Also modified several older courier ship designs as well as fixing the power required to fire their weapons.
  • Pool lockers fixed to accommodate the new clothing layer and hidden pulse emitters.
  • Added 70something space stations that will house trading centers for asteroid mining and to provide destinations for remote couriering.

08-08-08

  • Socials now only limit you from performing the same social multiple times a second. This way you can, say, grin and then wave but you can't PUNCH PUNCH PUNCH. Anybody continuing to abuse socials, however, will have a flag set restoring them to one social a second.

08-07-08

  • Fixed a bug where droids wouldn't respond in a hostile environment because of the say/transmit change.

08-06-08

  • Transport pod followers should work. (At least my droid followed me.)
  • Added cushion details to those pesky pods so people can sit on them and feel pretty.

08-05-08

  • Updated the GOAL command to reflect changes to difficult missions and debris.

08-03-08

  • Finished the first half of the new pod network. It should function independently of the second half.
  • Fixed a bug where the immobilization pulse would require recharging even though it aborted and never fired.
  • New pod network is up and running.

08-02-08

  • Using pets to make them stop following should work again.
  • Couriers, passengers, and mail deliveries no longer go to private stations to avoid flight control snafus.
  • Pulse weapons have been fixed in simulators.
  • Airlocks now do a leg injury check.
  • Movement on asteroids now also does a leg injury check.
  • OPTIONS 5 has been fixed to work on asteroids and archaeology sites.
  • Asteroids and other dynamic rooms should show exits again.
  • The Flitter has been added to the starship museum. Hooray!
  • Subwarp, slip, and wavewarp should now cause solar panels to extend and should trigger proximity weapons (maybe).
  • The word say is now replaced with "transmit" when you're in a hostile environment. Fun!
  • Horse and cake socials are OPERATIONAL.

08-01-08

  • Fixed a bug with asteroid hauling where it would cause the entire MOO to lag if you tried to haul to a station that was blockaded.
  • Added the PARENT command for house and station owners to change the parent of their rooms.
  • You are only allowed three pets, mounts, and/or babies to follow you at one time now.
  • Pets, mounts, and babies are automatically returned to you when you reroll. If this is undesirable, drop the salvage container and they will all die miserably.
  • A MENU is now available in the Empanda tradesman request area that allows you to adopt old pets. This requires a month of donator... something.
  • The newbie period is now 3 days of total time spent connected, rather than 3 days spent alive.

07-31-08

  • Blockades now come in 100 packs and interdictors in 10 and 50 packs. This is both for convenience and to possibly prevent database bloat, though I'm not holding my breath.
  • Implemented flight control control for private stations. Options include deny ship, deny alliance, and deny all.

07-29-08

  • Added a few new options and categories to the appearance generator. Also made it possible to actually wear things in your hair. The APPEAR command allows players to convert to the new styles. Surgyria will now always be synchronized with character creation.

07-26-08

  • Added the LOOK-OPTIONS command.

07-25-08

  • You can now POINT in directions! Try it today!

07-24-08

  • Added the @warnings command.
  • You can now only perform one social per second because people are really annoying.

07-22-08

  • Changed the linelength for the DAMAGE command so that pulses should display damage at the default linelength. Hopefully without overflowing.
  • I LIED ABOUT THE DAMAGE THING. Oh well, I'll rename the components later.
  • Renamed all of the pulse weapons that made the damage report hide information.

07-16-08

  • Fixed a bug in BC testing.

07-12-08

  • Added an alliance indicator for ships on sight-enabled starmaps. (And weapon rooms, I guess, since they share code with sight maps.)
  • Mr and Mrs Toastheads should once again be operational.
  • Fixed a matching bug that caused tracebacks when you tried to match an object while carrying and being in the room with a gazillion other objects.
  • Fixed an @who bug where it showed the legend for out of local people when there were none out of local.
  • Corrected a minor bug where the person who went through the mission jumpgate wouldn't see the good luck message while everybody else in the control room did.
  • Droids can no longer pick up debris. MINOR CHANGES AHOY!
  • Ships that can't salvage no longer show salvage related items in STATUS.
  • The shopping guide now shows upgrade prices to be variable rather than 0.0.
  • Fixed a minor clothing layer issue.
  • Droid cameras should now respect the gag options of whoever is holding the remote.
  • Apartment rooms are now 5 mil for donators no matter where their apartment is located.



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